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Changelog

  • Recording runs until you stop it. Each seat writes rolling MP4 segments, so long sessions no longer hit the old 30 second limit.
  • You can record again across repeated PIE sessions without restarting the editor.
  • Game audio is captured as an AAC-LC track in each MP4 and a 48 kHz WAV beside it. Without an AAC encoder the MP4 is video-only and the WAV is kept.
  • Audio keeps recording while the editor is unfocused, and the editor setting is restored afterwards.
  • New opt-in PresentationCapture.Record.EncoderDiagnostics (default 0) writes extra diagnostics.
  • Clearer end-of-recording log lines: ENCODER_FAILURE, VIDEO_FAILURE, AUDIO_FAILURE, FINALIZE_FAILURE, DISPATCH_FAILURE, AUDIO_REJECT, and AUDIO_DONE on success.
  • Fixed frame numbering so frame numbers in the timing data line up with the video.
  • Packages for Unreal Engine 5.8 and 5.6 on Windows, source only.
  • First Fab release on 2026-10-13 for Unreal Engine 5.8.