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- Recording runs until you stop it. Each seat writes rolling MP4 segments, so long sessions no longer hit the old 30 second limit.
- You can record again across repeated PIE sessions without restarting the editor.
- Game audio is captured as an AAC-LC track in each MP4 and a 48 kHz WAV beside it. Without an AAC encoder the MP4 is video-only and the WAV is kept.
- Audio keeps recording while the editor is unfocused, and the editor setting is restored afterwards.
- New opt-in
PresentationCapture.Record.EncoderDiagnostics (default 0) writes extra diagnostics.
- Clearer end-of-recording log lines:
ENCODER_FAILURE, VIDEO_FAILURE, AUDIO_FAILURE, FINALIZE_FAILURE, DISPATCH_FAILURE, AUDIO_REJECT, and AUDIO_DONE on success.
- Fixed frame numbering so frame numbers in the timing data line up with the video.
- Packages for Unreal Engine 5.8 and 5.6 on Windows, source only.
- First Fab release on 2026-10-13 for Unreal Engine 5.8.